![softimage 3d ff7 softimage 3d ff7](https://www.dsogaming.com/wp-content/uploads/2020/06/22-1591803021-826784024.jpg)
![softimage 3d ff7 softimage 3d ff7](https://www.dsogaming.com/wp-content/uploads/2022/09/Final-Fantasy-7-High-Quality-3D-Models-2-1038x576.jpeg)
T.J.: You can milk -so- much emotion out of a sprite. Thomas: 3D is good if you have a master at the helm, but you can easily lose a LOT of expression if you're just doing it for the sake of throwing on polygons. Jordan: I'd like to see Disgaea on the DS Stephanie: I can enjoy a 2-D here and there. T.J.: Admittedly, TRPGs fit the 2d aesthetic rather well. Michael: I think it lends itself better to conveying emotion. Stephanie: That would be a good idea, if I liked TRPGs. Thomas: We'll build "The World" just for you, Nerdboy. Rebecca: There should be an FFTactics DS. T.J.: I'd like to see a Star Ocean 3 that looks more like Star Ocean 2. Thomas: Suikoden III? And one perspective, only, please? ) Jordan: Should any other games get this treatment? Jerry: But I'm not so sure it'll be a magic potion for Xenosaga. Thomas: Give me a Princess Crown or a Guardian Heroes over a Jak and Daxter any day.
![softimage 3d ff7 softimage 3d ff7](https://xsisupport.files.wordpress.com/2021/08/jp_softimage_3d_2.png)
Jordan: So, what other games could a similar treatment happen to? T.J.: I believe that the 2D aspect isn't going to die. Thomas: Of course, I was one of those weird people who thought that the best part of Xenogears was the 2nd disc of nothing but (practically) text. Stephanie: I think the shift would constitute me buying a DS when I can afford it. Thomas: Huh.see, I thought that the story was the most compelling aspect of the game, but the emphasis on the graphics just turned me off. Jerry: That's reason enough for me to worry. Thomas: 2D Xenosaga.I may actually give it a chance now. Jordan: Nothing like this has happened before I mean, the screens I've seen so far make it look like its going to work. Stephanie: I'm trying to figure out if the Xenosaga port will be either a hit or a miss. Jordan: but more the fact that they are going from a 3d style to a 2d style in a port So, does anybody, by any chance, have the Roadkill plugin for Softimage/XSI, or know a way to get hold of it?ΔΆ1:28:20 GMT giftheck said:This is going to be an odd ask and I'm expecting some to say 'just use Blender/Maya/3DS Max' etc etc etc, so I'm going to add some context here:Jordan: And on that note, the second topic I'd like to discuss is the shift of Xenosaga 1 & 2 to the NDS I don't have Blender installed, I must confess I have never used Blender and I'm ambivalent about installing it just for UV unwrapping, especially since the workflow is different.
![softimage 3d ff7 softimage 3d ff7](https://cdn.cloudflare.steamstatic.com/steam/apps/239120/ss_ce05ab296dcebc7321bd3b35a7eea84e5d57b42f.116x65.jpg)
I'm a student so I've made the most of being able to use Maya for the moment but I will be losing access to Maya at the end of this year, my third and final year at university. I've tried Wayback Machine in the hopes it has it on there, but no luck. I knew about a plugin that works very much like Maya's and Blender's current UV toolkit (cut, sew, unfold etc) called Roadkill, and I have found Roadkill, but I need the XSI/Softimage plugin for it, and the one site that it was on has since removed any reference entirely. In order to make models ready for use in the game, I have to use Softimage (formerly XSI), but Softimage doesn't have that good a UV toolkit. This is going to be an odd ask and I'm expecting some to say 'just use Blender/Maya/3DS Max' etc etc etc, so I'm going to add some context here: